28-Dec-2023 (Thursday) at 03:53:14 PKT by jekyllgrim
Commit
28-Dec-2023 (Thursday) at 03:53:14 PKT by jekyllgrim Commit be96d8d906 Parents: 8060b147d0
Added DI_ITEM_LEFT_CENTER and DI_ITEM_RIGHT_CENTER
This is just a small consistency fix: DI_SCREEN_LEFT_CENTER and DI_SCREEN_RIGHT_CENTER exist, so, logically, similar combo flags should exist for DI_ITEM as well.
Parents: 8060b147d0 Added DI_ITEM_LEFT_CENTER and DI_ITEM_RIGHT_CENTER
This is just a small consistency fix: DI_SCREEN_LEFT_CENTER and DI_SCREEN_RIGHT_CENTER exist, so, logically, similar combo flags should exist for DI_ITEM as well.
this now applies the factor to the source data instead of setting a gain factor in OpenAL to allow better control $musicvolume will now also accept values in dB, by postfixing the parameter with ‘dB’. removed some useless cruft from the automatic replay gain handling.
Maintain the actual on-disk path (FResourceEntry::SystemFilePath) for the directory filesystem, because the FResourceEntry::FileName can be modified by game filter-s
The problem was that time_to_dos was putting the last modification file date first and the time second. This was causing the date to be interpreted as the time and vice versa when reading the Zip file.
16-Dec-2023 (Saturday) at 14:54:31 PKT by Christoph Oelckers
Commit 08614613be Parents: d45ca8151f for memory backed files, let FResourceFile::Read return a reference to the backing store instead of copying the data.
move root folder detection out of file_zip. added support for Descent Hog and Mvl files., mainly useful for playing Descent’s music directly from the asset files.